Deponia FAQ
How long each Deponia game takes, whether the order matters, what the Complete Journey adds, and whether the ending really is that ending.
Most questions about Deponia come down to three things: which order to play in, which edition to buy, and whether the ending is really that ending. The answers below stick to what can be checked against the games' store data and Steam's public achievement statistics. Where something is not published — the spin-off's release date, for instance — that is stated rather than guessed at.
Do I have to play them in order?
Yes, if you want the story to work. The four games run continuously: each opens on the situation the last one ended in, and none of them re-introduce the cast. Release order is story order — Deponia, Chaos on Deponia, Goodbye Deponia, Deponia Doomsday.
Doomsday is the one people start with by accident. It arrived three years after the trilogy and its time-travel premise makes it look self-contained. It is built on the ending of Goodbye Deponia and gives that ending away almost immediately, so it is the worst possible entry point.
Does The Complete Journey include all four games?
No. The Complete Journey collects the first three and was released in July 2014, two years before Doomsday existed. Daedalic's own store page says so directly. For the full story you need the collection plus Doomsday, or all four standalone releases.
What the collection adds is substantial on its own terms: over four hours of developer commentary, a chapter-select world map, a graphical questlog help system, minigame help screens, new hidden collectables, six new Poki songs, behind-the-scenes videos and Linux support.
How many achievements are there?
139 across the four adventures — 19, 34, 50 and 36 respectively. The Complete Journey carries a separate list of 105, of which 102 duplicate the standalone games and three are exclusive to the collection. Counting every Steam entry across all five released products gives 244, but that number double-counts the trilogy.
Achievements do not transfer between the collection and the standalone versions in either direction. If you own both and want both lists, you play both.
Can I make the game unwinnable?
No. These are modern-era adventure games: there is no way to destroy a required item, no fail state in normal play, and no dead ends. If a puzzle is not solving, the missing piece is somewhere you have not looked, or a conversation you have not finished.
You can, however, permanently miss achievements. Some are tied to optional interactions in a scene, and once that scene closes the achievement is gone for that playthrough. 11 of the 139 sit under 8% global unlock rate and 54 sit under 20%, which is mostly a measure of how easy they are to walk past rather than how hard they are to do.
What platforms do they run on?
All four adventures and the collection run on Windows, macOS and Linux. Surviving Deponia, the unreleased spin-off, is listed as Windows-only so far.
When does Surviving Deponia come out?
Steam gives the year 2026 and nothing more specific — no month, no day — and its system requirements are still marked as undecided. It is being made by Daedalic Entertainment with AtomicTorch Studio, and it is a survival-and-building game rather than a point-and-click adventure. Its store page positions it as a stand-alone story set after Goodbye Deponia that settles what happened to Elysium and to Deponia's citizens.
Is the German version the original?
Yes. Daedalic is a German studio and the series was written in German first. German and English both have full voice acting across the releases; most other languages ship as subtitles over one of those two performances. The full breakdown by release is on the release and platforms page.